Level 24-Ember's Tower I (Spellcasters)

As you enter the hall, you are awe struck by the tiled floor. By some trick of the light, or by magic, the tiles seem to flicker red like coals in a fire, giving the entire entry way a warm inviting feeling. As you peer closer, you see that some tiles are chipped, and others missing, but in all it's still a marvel. And as if on cue, a spot on the floor glows brighter for a moment, then dims. Talk to the Glowing Chip: A deep resounding voice speaks: 'I do not see your name on the list. But enter anyway... Spellcaster. Be warned, there are things in this Tower worse than death.' Talk to the floor chip again for a fight:

Fight: 1 Red Behemoth (note that it will only give you 20 exp here though) if you talk again you will just get hurt and have exp taken from you

Go East and flip Flaming Longsword on.

East again and get hurt in the 20s

East yet again and this time talk to the guards, make them fight by abusing them, or get past them with the first option. If fighting, be prepared for: 1 Towerguard Grunt 1 towerguard captain (75000 exp, 1400 gold)

You get a token for later use if you win Go South and fight a Golden Fire Ant

South again is another Golden Fire Ant

Then East is a Minor Fire Elemental

Talk to the Potion Vending Machine"Welcome, I'm the 'Not so hard for Wizards' potion vender. When you beat the guards, sometimes you will get a token. Bring it to me and I will give you some potions to help you. Don't tell Ember that I'm here." *wink* "Oh, and you can only have 1 token at a time. I see you have a token. Good for you. Go south."

Go South and talk again to be given 4 Red Herbs (a potion that refeshes Spell Points by potion points) and 1 Blue Herb (a potion that heals both Hit Points and Spell Points for potion points)

Go North, West and then South to fight 1 Golden Fire Ant

Then South again, to the West you see a small metal door. Upon the door, stuck hap-hazardly, is a sign that reads: "This stairwell to level 2 closed for repairs, and will require you to have 10 million experience point to enter when it's complete." To the East is another store room. You hope it's in better shape then the last one.

From now on, the choice is essentially up to you. If you have over 10 million exp, you can try for level two, if not, or you want to finish this level first, go East for a fight4 Golden Fire Ants1 Minor Fire Elemental (395000 exp and 2400 gold)

If this is the first time you have got to here, you may now face the Queen Ant, she won't fight, but you will kill her and get some gold

Go West and South for 2 Golden Fire Ants 2 Golden Fire Flies ( 200000 exp and 1000 gold)

South. On the wall, written in blood you read 'The NW levers only show up between 8 and...' The rest seems to be licked away...

Fight 1 Golden Fire Ant 2 Golden Fire Flies (120000 exp and 600 gold)

South 1 Golden Fire Ant 1 Golden Fire Fly 1 Demon Hound (187500 exp and 1300 gold)

South again 1 Golden Fire Ant 2 Golden Fire Flies ( 120000 exp and 600 gold)

Read Ember's red letter: 'Dearest Hero, I see that you have taken the challenge of Ember's Tower. It's seems only fair to warn you that you must gain access to all 3 levels in order to solve the puzzle of the levers correctly. Right or wrong, which isn't always bad, you will recieve a key to the next Tower. Not until the end will you know if you have set them correctly. And by then, it's too late. I feel that in good faith I must warn you of this, for I would not want you to get too discouraged... *evil laugh* Signed, Ember'

Go South and talk to the tower guards, choose the option you want to either avoid a confrontation, or fight.
· 2 Towerguard Grunts ( 50000 exp and 1200 gold)

West
· 2 Golden Fire Ants
· 2 Golden Fire Flies ( 200000 exp 1000 gold)

Go North twice, talk and rough the shopkeeper up if you want a continual supply of guards to fight otherwise, continue West
· 2 Golden Fire Ants
· 2 Golden Fire Flies
· 2 Demon Hounds ( 375000 exp and 2600 gold)

Go West again. Talk but don't abuse the Guards, unless you want to fight
· 5 Towerguard Grunts 1
· Towerguard Sergeant
· 1 Towerguard Elite ( 275000 exp, 4600 gold)

Go North
· 1 Golden Fire Ant
· 1 Golden Fire Fly
· 1 Demon Hound ( 187500 exp and 1300 gold)

East for
· 2 Golden Fire Ants ( 160000 exp 800 gold)

Go West, South and West again
· 2 Golden Fire Ants
· 2 Golden Fire Flies
· 2 Demon Hounds ( 375000 exp and 2600 gold)

West
· 2 Golden Fire Flies
· 2 Golden Fire Ants ( 200000 exp and 1000 gold)

West again and talk to the Tower Guards. Abuse them for a fight
· 5 Towerguard Grunts
· 1 Towerguard Sergeant
· 2 Golden Fire Flies (215000 exp and 4000 gold)

North. As you step into this room, a voice whispers in your ear. At first you think it's one of those pesky Fire Fly's again, but then it speaks; "That floating head, sometimes he knows what he's talking about. But I wouldn't always listen to it."
· 1 Golden Fire Ant
· 2 Golden Fire Flies ( 120000 exp and 600 gold)

North again
· 2 Golden Fire Flies ( 40000 exp and 200 gold)

North once more
· 2 Golden Fire Flies
· 1 Minor Fire Elemental ( 115000 exp and 1000 gold)

And North a final time for
· 2 Demon Hounds ( 175000 exp and 1600 gold)

Go West
· 6 Golden Fire Flies ( 120000 exp and 600 gold)

Then talk to the Queen Golden Fire Fly and she will fight, so its a good idea to heal first

Go North and bother the Tower Guards to fight them
· 5 Towerguard Grunts
· 1 Towerguard Sergeant ( 175000 exp and 3800 gold)

Before you get a chance at healing, there is another fight
· 4 Golden Fire Flies ( 80000 exp and 400 gold)

Don't go West, that is the Book of Evil Thoughts - a bad thing to read

North
· 1 Golden Fire Ant
· 1 Demon Hound ( 167500 exp and 1200 gold)

Go North again
· 2 Golden Fire Flies ( 40000 exp and 200 gold)

North and this time talk to the Tower Guards and fight
· 5 Towerguard Grunts
· 1 Towerguard Sergeants
· 2 Golden Fire Flies ( 215000 exp and 4000 gold)

Wait until 8:00 and some switches will appear:
Tower Guard: Flip to off | 270 | 200 | 50 | 0
Flip to 0 and then wait for an hour
Demon Hound:Flip to off | 200 | 250 | 50 | 0
Again, flip to 0 and wait for an hour
Minor Fire Elemental: Flip to off | 100 | 200 | 5 | 0
Flip to 100, wait an hour
Fire Ants: Flip to off | 270 | 200 | 50 | 0
Flip to 0 and wait an hour At around 12:00 a Floating Head apears, Talk to it: 'The Glowing head turns to look at the switches and shrugs, which is hard to do for a head. A pair of glowing lips speak...' "That doesn't look right, but what would I know, I'm just a head?"

Pick up the key to the South West Tower.

Now we get to go round and play in the Towers, but first, lets complete the next part.

Go East twice and Flip Illuminate Paintings on East again takes you back to the start, from where we can't go back, so instead we go East 3 times and then South 9 times.

Go West 6 times and use the key to unlock the South West Tower.

Go West into the Tower Some switches appear at 14:00 (after each, wait an hour for the next)

· 1: Flip to off | Soot | Ash | Ember, Flip to Ember
· 2: Flip to off | Drop | Stream | Ocean, Flip to Drop
· 3: Flip to off | Soil | Sand | Rock, Flip to Soil
· 4: Flip to off | Wind | Breeze | Calm, Flip to Calm
· 5: Flip to off | Past | Present | Future, Flip to Present

Pick up the Key to the North West Tower after talking to the Floating Head

Go North 4 times - watch out for a painful hammer hit.

Then North 5. East and get hurt lots (to avoid this, don't flip on Illuminate Paintings, but you do need to do this to complete all the tasks)

Go East 5 times and unlock the North East Tower (not the NW Tower that you got the key for, this is a typo on Netdragons' behalf)

Go East and be prepared for a fight:
· 1 Demon hound
· 4 Red Behemoths
· 4 Cats (81,180 Exp and 2800 gold)

After that, there is another series of Switches
Switch One appears at midnight
Switch Two at 2:00
Switch Three at 4:00
Switch Four at 6:00
Switch Five at 8:00
Switch Six at 10:00
(I do not know the switches that need to be pulled, apologies.)

At 11:00 the Floating Head appears and gives you the key to the South East Tower

Go West and then South 9 times

Unlock the South East Tower (which says it is the NE Tower)

Go East for the Switches
· At 12:00 Honour: Coward | Hero | None
· At 13:00 Courage: Battle | Heart | Fear
· At 14:00 Passion: Love | Hate | Envy at 15:00 Power: Mind | Body | Soul
· At 17:00 Skill: Thrust | Swing | Chop
· At 19:00 Action: Do | Try | Fail At 20:00 Thought: Cast | Speak | Idea

The Floating Head appears with the key to the North West Tower

Go West and then North 5 times Talk to the Guards and try for the Second Level if you have over 10 million exp. If you do, they will let you through.

Go West, flip the Tower Switch on and go to Level 25 Ember's Tower

Go to Main | Back to DoD Page